The lead may not be combined with any cards previously played to form a scoring combination the Go has interrupted the sequence. The player who called Go leads for the next series of plays, with the count starting at zero. If a player reaches exactly 31, he pegs two instead of one for Go. Besides the point for Go, he may then score any additional points that can be made through pairs and runs (described later). After gaining the Go, the opponent must first lay down any additional cards he can without exceeding 31. If a player cannot add another card without exceeding 31, he or she says "Go" and the opponent pegs 1. The Goĭuring play, the running total of cards may never be carried beyond 31. (Example: The non-dealer begins with a four, saying "Four." The dealer plays a nine, saying "Thirteen".) The kings, queens and jacks count 10 each every other card counts its pip value (the ace counts one). Each player keeps their cards separate from those of their opponent.Īs each person plays, they announce a running total of pips reached by the addition of the last card to all those previously played. The dealer similarly exposes a card, then non-dealer again, and so on - the hands are exposed card by card, alternately except for a "Go," as noted below. The PlayĪfter the starter is turned, the non-dealer lays one of their cards face up on the table. The starter is not used in the play phase of Cribbage, but is used later for making various card combinations that score points. This card is the "starter." If the starter is a jack, it is called "His Heels," and the dealer pegs (scores) 2 points at once. The dealer turns up the top card of the lower packet and places it face up on top of the pack. Before the PlayĪfter the crib is laid away, the non-dealer cuts the pack. The crib belongs to the dealer, but these cards are not exposed or used until after the hands have been played. The four cards laid away together constitute "the crib". The CribĮach player looks at their six cards and "lays away" two of them face down to reduce the hand to four. (Some games are to 61 points.) Players earn points during play and for making various card combinations. The goal is to be the first player to score 121 points. The dealer distributes six cards face down to each player, beginning with the opponent. (In some games, there is no cut at this time.) The Deal The dealer has the right to shuffle last, and presents the cards to the non-dealer for the cut prior to the deal. Thereafter, the turn to deal alternates between the two players, except that the loser of the game deals first if another game is played. The player with the lower card deals the first hand. If both players cut cards of the same rank, each draws again. The Draw, Shuffle and Cutįrom a shuffled pack face down, each player cuts a card, leaving at least four cards at either end of the pack. But Cribbage is basically best played by two people, and the rules that follow are for that number. Or four people can play two against two as partners. The board speeds up scoring, and in this fast-moving game, pegging greatly reduces the chances for errors in computing scores. The rectangular wooden board is equipped with holes that accommodate pegs. One of the novel features of Cribbage is that a Cribbage board is used for scoring rather than the usual pencil and paper. Cribbage affords players both the anticipation of the luck of the deal as well as ample opportunity to exercise their skills in discarding and play. Cribbage evolved from an earlier English game called "Noddy," and the man credited with inventing it is Sir John Suckling, a wealthy English poet.
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